Mar 29, 2007, 12:19 PM // 12:19
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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PC Gameplay (Benelux) GW: EN and GW2 info
On GW: EN, not much news if you've read all the other articles/their summaries.
Mostly that it'll be level 20 content, 18 Dungeons of variable (though high) difficulty made by Asurans/Dwarves/something else that tries to kill you. Based on NF dungeons (I'm hoping not like DoA and rather Jokanur Digging <.< )
50 new PvE skills for the current 10 professions. Classed PvE only due to either being effective on certain species, they would imbalance PvP, or are useless in PvP (ex.: Disarm Traps ).
On GW 2, some things I hadn't seen before, from an interview with James Phinney:
- Armor (value?) is no longer profession specific (difference between Light and Heavy armor, though not yet specified, possibly moving speed with new engine)
- Racial Abilities (again, not really specified, however Human Warrior would still be as powerfull as Norn Warrior)
- An important Crafting chapter (when asked about if Salvaging would be the same as in NF), which includes some changes from the NF Salvaging
- Differences in Battle due to remade 3D engine (jumping and moving while in combat)
- Not all 10 current professions return, some will be remade/merged together
- Skills are currently being worked on in a way that no 2 skills do the same thing
That's just about the most important things. Oh yeah, and we didn't get an Asura Mini (yet)
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Mar 29, 2007, 12:22 PM // 12:22
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#2
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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ooooo
armor not being profession specific will make things interesting
I had a felling not all professions would return.
When they say 50 PvE skills, I wonder if they mean 50 per profession or 5 per profession..
Last edited by Knightsaber Sith; Mar 29, 2007 at 12:25 PM // 12:25..
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Mar 29, 2007, 12:24 PM // 12:24
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#3
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Academy Page
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Quote:
That's just about the most important things. Oh yeah, and we didn't get an Asura Mini (yet)
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well if there is not a code in it now to unlock the pet i think that u can leave the YET cos it prolly wont come afterward cos its too much of a hassle
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Mar 29, 2007, 12:28 PM // 12:28
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#4
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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I'm guessing that paragon and Ritualist is the 2 that will be merged together somehow
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Mar 29, 2007, 12:29 PM // 12:29
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#5
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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If GW2 is an important "crafting chapter", I wonder if there will be artificers as suggested in one of the other threads.
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Mar 29, 2007, 12:34 PM // 12:34
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#6
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
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Say farewell to the mesmer...
I'm guessing their skills and attributes will be split amongst several classes, as well as the ritualist.
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Mar 29, 2007, 12:46 PM // 12:46
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#7
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Academy Page
Join Date: Apr 2005
Location: Europe->Poland->Łódź
Guild: Alea Iacta Est [AIE]
Profession: Mo/
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Mesmer is a best class in GW, new idea that works, so im guesing they leave it in ;D
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Mar 29, 2007, 12:51 PM // 12:51
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#8
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Wilds Pathfinder
Join Date: Sep 2006
Location: Croatia
Profession: Me/
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Quote:
Originally Posted by gene terrodon
Say farewell to the mesmer...
I'm guessing their skills and attributes will be split amongst several classes, as well as the ritualist.
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Hell no!!! Removing mesmer would make things dull,that is really original class...unlike warrior which you can see in any rpg for example!
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Mar 29, 2007, 12:52 PM // 12:52
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#9
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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Quote:
Originally Posted by rogh daxh
well if there is not a code in it now to unlock the pet i think that u can leave the YET cos it prolly wont come afterward cos its too much of a hassle
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Technically, we only just got the code for Grey Giant (February issue), so maybe, just maybe :P
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Mar 29, 2007, 12:52 PM // 12:52
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#10
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Krytan Explorer
Join Date: Jun 2005
Guild: [DVDF]
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I hope this doesn't mean the end of assassins, even tho they're a profession like no other....
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Mar 29, 2007, 01:05 PM // 13:05
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#11
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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If they get rid of assassins, I will be a sad panda.
my only hope is that A-net is smart and includes one of the most challenging classes to play in the sequel.
my second hope is that for the love of god, don't make Assassins all ninja-ed out with spikes and limited faces. Let us make a traditional cloak and dagger assassins!
Last edited by Domino; Mar 29, 2007 at 01:08 PM // 13:08..
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Mar 29, 2007, 01:06 PM // 13:06
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#12
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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My bet? Merge Necro&Ritualist, and Assassin&Mesmer, and Ranger&Paragon. Lose Dervis.
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Mar 29, 2007, 01:18 PM // 13:18
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#13
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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Quote:
Originally Posted by Yanman.be
My bet? Merge Necro&Ritualist, and Assassin&Mesmer, and Ranger&Paragon. Lose Dervis.
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agreed. If they merge any, it would have to be like that.
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Mar 29, 2007, 01:26 PM // 13:26
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#14
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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Think of the unbalance though.... If the assassin and mesmer are merged, and you're a Ranger (that's been merged with the paragon) you've suddenly got the abilities of 4 professions.
I don't think that would work.
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Mar 29, 2007, 01:45 PM // 13:45
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#15
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Krytan Explorer
Join Date: Mar 2005
Location: Brighton, UK
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Quote:
Originally Posted by Knightsaber Sith
When they say 50 PvE skills, I wonder if they mean 50 per profession or 5 per profession..
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It's 50 new PvE skills total, spread across the professions.
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Mar 29, 2007, 01:53 PM // 13:53
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#16
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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ah, I see....
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Mar 29, 2007, 02:14 PM // 14:14
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#17
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Eastern Iowa
Guild: Forsaken Wanderers [FW]
Profession: Me/E
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Losing the Mesmer would be upsetting; at the risk of sounding shallow, I must admit that if the Mesmer was not in GW2, I would have to be heavily persuaded to take the plunge anyway. Can't say I'd flat out /rage (I'm not *that* lame), but the temptation would be there.....
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Mar 29, 2007, 02:16 PM // 14:16
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#18
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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mesmers are pretty cool class-wise... I hope they keep-em...
I think 'sins will stay because of their popularity... I'm thinking
ritualists, paragons and dervs have the oust boot comin.
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Mar 29, 2007, 02:23 PM // 14:23
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#19
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Wilds Pathfinder
Join Date: Sep 2006
Location: Croatia
Profession: Me/
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Well i certanly really really hope Ill see a mesmer class in GW2,or similar illusionist class...
If they remove em I guess Ill be satisfied with assassin/rogue like class...
...but anet dont please
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Mar 29, 2007, 02:34 PM // 14:34
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#20
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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I think the Paragon is definitely going to get the axe. The class is pretty much an undeniable failure in both concept and application. I can count the number of Paragons I have seen/grouped with on my hand.
Most likely the Ritualist and Necromancer will be merged in some way, since they are both so intertwined with the Underworld.
The Dervish is most likely getting canned, simply because it's a very Elona specific class.
I highly doubt the Assassin would be removed, but then again A-net has made bad decisions in the past.
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